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SUPERKIDS (2026)

More about the project:
https://madebythings.com/work/superkids/

I was the Lead 3D Artist for the upcoming Superkids reading program.

The Superkids reading program is a comprehensive literacy curriculum designed for early elementary school students, typically from kindergarten through second grade. Developed by the Rowland Reading Foundation and now a part of Zaner-Bloser, the program focuses on building a strong foundation in reading through systematic, explicit instruction in phonics, phonemic awareness, vocabulary, fluency, and comprehension.

For the Characters models, I started with the 2D initial concepts by Peter Francis. The 3D models were sculpted in ZBrush. Retopology, UV, rig in Maya. Base color maps painted in Substance 3D Painter. And then using blendshapes in Maya to tweak the features and outfits as the characters grow older while maintaining the same rig. Then adjusting the base color maps in Substance 3D Painter. Finally they would be posed and ready for the 2D pass.

For the Classroom model, I started with a texture map (a painting by Peter francis) for each of the four walls and the floor. Then, I created 3D planes (geometry) for each of these surfaces and projected the textures onto them. On the first pass, the classroom seemed packed and small. To address this, I expanded the floor texture map by adding two rows of tiles, making the room appear larger.
For objects that required depth, I modeled and textured them separately. These objects included the students' desks and chairs, the teacher's desk and chair, the cubby wall, and other elements.
For more complex objects that didn’t need depth, we placed them onto 3D planes (geometry) and created an alpha (a black and white texture that defines transparency) for them. This approach was used for items such as plants, the globe, and the children's belongings on the cubby wall. The software we used for this process included Autodesk Maya, Substance 3D Painter, Photoshop, and Arnold (for rendering).

To make the model more accessible and easier to view, I created an optimized version for Sketchfab, a platform that allows users to upload, share, and navigate 3D models easily and smoothly. This made it convenient for the entire team to explore the 3D classroom.

Initial concept by Peter Francis.

Initial concept by Peter Francis.

Early exploration turntable. Sculpted in ZBrush.

Early exploration turn sheet in ZBrush.

Early exploration turn sheet in ZBrush.

Retopology, UV, Rig in MAYA. Base Color map painted in Substance 3D Painter.

Retopology, UV, Rig in MAYA. Base Color map painted in Substance 3D Painter.

2D pass in Photoshop by the illustrators.

2D pass in Photoshop by the illustrators.

Using blendshapes in MAYA to tweak the features and outfits as the characters grow older while maintaining the same rig. Then adjusting the textures in Substance 3D Painter.

Using blendshapes in MAYA to tweak the features and outfits as the characters grow older while maintaining the same rig. Then adjusting the textures in Substance 3D Painter.

Using blendshapes in MAYA to tweak the features and outfits as the characters grow older while maintaining the same rig. Then adjusting the textures in Substance 3D Painter.

Using blendshapes in MAYA to tweak the features and outfits as the characters grow older while maintaining the same rig. Then adjusting the textures in Substance 3D Painter.

All characters went through the same process.

Initial 2D Concept > 3D Sculpt in ZBrush > Retopology & UV in MAYA > Texturing in Substance 3D Painter > 2D pass in Photoshop.

All characters went through the same process.

Initial 2D Concept > 3D Sculpt in ZBrush > Retopology & UV in MAYA > Texturing in Substance 3D Painter > 2D pass in Photoshop.

Retopology, UV, Rig in MAYA. Base Color map painted in Substance 3D Painter.

Retopology, UV, Rig in MAYA. Base Color map painted in Substance 3D Painter.

2D pass in Photoshop by the illustrators.

2D pass in Photoshop by the illustrators.

Blendshapes in MAYA to tweak their features/outfits as they grow older while maintaining the same rig.

Blendshapes in MAYA to tweak their features/outfits as they grow older while maintaining the same rig.

More characters turn sheets below.

More characters turn sheets below.

Posed 3D Characters Renders + 2D pass in Photoshop.

Posed 3D Characters Renders + 2D pass in Photoshop.

To make the model accessible and easier to view, I created an optimized version for Sketchfab. This made it convenient for the entire team to explore the 3D classroom.

Classroom chair turn sheet.

Classroom chair turn sheet.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Classroom first tests.

Posed 3D Characters + 3D Classroom + 2D pass

Posed 3D Characters + 3D Classroom + 2D pass