I was born and raised in Saudi Arabia, and I am currently residing and working in the United States.
If you're considering working with me or contacting me:
First and foremost: Thank you. I deeply value every opportunity to connect and collaborate. Whether you're seeking a partner for your next project, have questions, or simply want to share ideas, I'm here to listen and engage.
I look forward to exploring how we can bring your ideas to life and make an impact together.
Responsible for 3D Modeling, UV Mapping, Texturing, Look Development,
Lighting, Rigging, Rendering, and the 3D pipeline for various projects.
Some of the Clients I worked with: Zaner-bloser/Highlights Magazine, Provide,
Torani, Cedars-Sinai, Air Force Civilian Service, Arcadia.
Software: Autodesk Maya, Maxon Cinema4D, ZBrush, Arnold, Redshift, Miro,
Photoshop, Premiere, After Effects, Topogun, Marvelous Designer, Substance
Painter, XGen, Houdini
Responsible for post-processing volume captured geometry and textures.
Movies: Black Adam (2022), The Flash (2023), Aquaman and the Lost Kingdom
(2023).
Software: Autodesk Maya, Houdini, Peek, Nuke, Mari, Shotgrid, Photoshop.
Responsible for 3D Modelling, Retopology, UV Mapping, Rendering and Texturing of 3D Characters, Environments, and Props.
Software: Autodesk Maya, ZBrush, Arnold, Substance Painter.
Responsible for 3D Modeling, UV Mapping, and Texturing low-poly environments
for Apple Maps.
Client: Apple
Landmarks I was responsible for: New York Public Library, Eventim Apollo, Wimbledon Stadium, 59th St Bridge, Tower of London.
Software: Autodesk Maya, Substance Painter, Redshift, Parsec.
Responsible for 3D Modeling and Rigging characters.
Software: Autodesk Maya, ZBrush
An art installation filled with large-scale works, secret passages, and playgrounds. I was responsible for 3D Modeling one of the rooms concept to be built on-site.
Software: Autodesk Maya, ZBrush
I was provided with 3D characters base models and was tasked to create multiple outfits and accessories to create 12 different variations for the characters to be used as avatars.
Client: Autodesk
Software: Autodesk Maya, ZBrush