Website powered by
YOUSEF ALHADDAD
YOUSEF ALHADDAD
3D Artist
Boston, MA, United States

Summary

I was born and raised in Saudi Arabia, and I am currently residing and working in the United States.

If you're considering working with me or contacting me:
First and foremost: Thank you. I deeply value every opportunity to connect and collaborate. Whether you're seeking a partner for your next project, have questions, or simply want to share ideas, I'm here to listen and engage.

I look forward to exploring how we can bring your ideas to life and make an impact together.

Skills

3D ModelingLook DevelopmentTexturingConcept ArtDigital SculptingRiggingGroomingRenderingDigital Painting3D AnimationUV MappingRetopology

Software proficiency

Maya
Maya
Arnold
Arnold
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Xgen
Xgen
Unreal Engine
Unreal Engine
Houdini
Houdini
Cinema 4D
Cinema 4D
Redshift
Redshift
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
Quixel Mixer
Quixel Mixer
Shotgrid
Shotgrid
Stable Diffusion
Stable Diffusion
TopoGun
TopoGun
Mari
Mari
Blender
Blender

Productions

    • Movie
      Aquaman and the Lost Kingdom
    • Year
      2023
    • Role
      Volume Capture Technical Director
    • Company
      Eyeline Studios/Netflix
    • Movie
      The Flash
    • Year
      2023
    • Role
      Volume Capture Technical Director
    • Company
      Eyeline Studios/Netflix
    • Movie
      Black Adam
    • Year
      2022
    • Role
      Volume Capture Technical Director
    • Company
      Eyeline Studios/Netflix

Experience

  • Lead 3D Artist at Made By Things
    Columbus, US
    September 2022 - July 2024

    Responsible for 3D Modeling, UV Mapping, Texturing, Look Development,

    Lighting, Rigging, Rendering, and the 3D pipeline for various projects.

    Some of the Clients I worked with: Zaner-bloser/Highlights Magazine, Provide,

    Torani, Cedars-Sinai, Air Force Civilian Service, Arcadia.

    Software: Autodesk Maya, Maxon Cinema4D, ZBrush, Arnold, Redshift, Miro,

    Photoshop, Premiere, After Effects, Topogun, Marvelous Designer, Substance

    Painter, XGen, Houdini

  • Volume Capture Technical Director at Eyeline Studios/Netflix
    Los Angeles, US
    January 2022 - September 2022

    Responsible for post-processing volume captured geometry and textures.

    Movies: Black Adam (2022), The Flash (2023), Aquaman and the Lost Kingdom

    (2023).

    Software: Autodesk Maya, Houdini, Peek, Nuke, Mari, Shotgrid, Photoshop.

  • 3D Artist at Seedify.fund
    TR
    December 2021 - March 2022

    Responsible for 3D Modelling, Retopology, UV Mapping, Rendering and Texturing of 3D Characters, Environments, and Props.

    Software: Autodesk Maya, ZBrush, Arnold, Substance Painter.

  • CG Modeler at BUCK
    Los Angeles , US
    July 2021 - August 2021

    Responsible for 3D Modeling, UV Mapping, and Texturing low-poly environments

    for Apple Maps.

    Client: Apple

    Landmarks I was responsible for: New York Public Library, Eventim Apollo, Wimbledon Stadium, 59th St Bridge, Tower of London.

    Software: Autodesk Maya, Substance Painter, Redshift, Parsec.

  • 3D Artist (Intern) at Made By Things
    Columbus, OH, US
    June 2021 - December 2021

    Responsible for 3D Modeling and Rigging characters.

    Software: Autodesk Maya, ZBrush

  • 3D Modeler at Otherworld
    Columbus, OH, US
    June 2021 - July 2021

    An art installation filled with large-scale works, secret passages, and playgrounds. I was responsible for 3D Modeling one of the rooms concept to be built on-site.

    Software: Autodesk Maya, ZBrush

  • 3D Modeler at Black Book Studio
    San Francisco, US
    June 2021 - July 2021

    I was provided with 3D characters base models and was tasked to create multiple outfits and accessories to create 12 different variations for the characters to be used as avatars.

    Client: Autodesk

    Software: Autodesk Maya, ZBrush