I served as the primary 3D Generalist for BitcoinOS, transforming 2D concepts into a fully immersive, animated web world. My focus was on creating a cohesive visual style across all distinct elements, characters, environments, and interactive props.
Beyond standard modeling and texturing, I focused heavily on motion and tactility. I rigged and animated the cast to react to user interactions and utilized cloth simulation to add a layer of secondary motion that makes the web environment feel alive and responsive. The result is a rich, interactive experience that runs smoothly across devices.
loop cloth sim